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Shwiffer
Hi guys! I'm Shwiffer, otherwise known as SomebodyElse on Forkheads.
I play games, do tabletop GMing, and do lots of writing. If you want to favourite my stuff, feel free, send me a friend request even! Be sure to check my other stuff on Forkheads!

Age 28

Author of Pneuma

Alberta

Joined on 10/20/12

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Pneuma Stuff 1

Posted by Shwiffer - December 14th, 2021


So, still working on the latest alpha stuff for Pneuma. I thought I'd give a bit of detail pertaining to what all I have to do. This is a sloppy list, but I already have fixed numerous smaller and larger issues, currently about... maybe 60% through optimization.

  • Status conditions need to be simplified and made nicer to handle.
  • Redo perk system with new framework in mind.
  • Redo techniques with new framework. These will be active skills available to player characters and some enemy types.
  • Put the magic into a leveled system rather than into an open-ended system. This gives players more control over the kinds of magic they can learn, and allows them to empower it further.
  • Fix the GMing section. It's too cluttered. (Actually, too. This accounts for as many as three sections of the book in terms of page number. Easily, I could divide its page numbers by three and get just as much content.)
  • Actually sit down and try to draw. (Stylize, stylize, stylize!)

To keep you all informed, here's stuff I've done so far.

  • Made a lot of the creature types better. (For Pneuma, it isn't race, but you can pretty much make any race, you just gotta make some quick decisions on what a particular fantasy race is like.)
  • Any creature type can now have any score as their specialty.
  • Made a lot of the individual weapon mechanics neater and easier to use.
  • Eliminated difficulty inflation by tweaking the core mechanics to work better with the system.
  • Fixed the vehicle system to not suck. (However, the parts that do suck are entirely for your GM to decide upon including. In essence, fuel, the precise mechanisms for driving, etc.)
  • In general increased the level of customization of gear by simplifying the use of different materials besides iron/steel (which serves as the default) and tweaking upgrade slot usage.
  • Added more general items.
  • Added an art creation system so characters can use artistry to generate money in game by selling various kinds of art (glasswork, paintings, sculptures, etc.)
  • Cut down on page use where possible.

Maybe I'll divulge more details in the near future. Also, I never realized it before but getting comments on these things make me really happy. This is my obligatory message telling you guys to comment more things! Ask me questions about the system or things you may like to see in the tabletop game. I can't guarantee everything will be included and it's not to single anyone out if I don't, and I can't guarantee I'll be able to answer everything in detail (works in progress be like that). However, feedback and criticism is welcome! Heck, even if I don't get to questions in comments, maybe I'll do news posts here more regularly and start answering a handful of questions from time to time. Regardless, I'd love to have a conversation with y'all.


If you want a more direct convo, I'm best reached over on Guilded. There's a link to my server on there if you wanna talk directly.


Thanks for the read. Hope to see your messages soon~


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